The Fascination bonus is 20% as a base, plus 1% per the Culture Head's Learning skill. The Culture Head of each culture can choose one innovation at a time to be that culture's Fascination.The advancement chance is 5% + Fascination % + 40% if the innovation is the current exposure. The second most important factor is the number of neighbor Counties that belong to another Culture which already unlocked an innovation (Exposure). Military and Civic innovations have a small chance to progress towards being unlocked each month based on multiple factors, the most important being average Development in Counties of the Culture. Innovations are grouped into 3 categories: Military and Civic, Cultural, and Regional. Once an innovation is unlocked, it can be used by any County and Character of the culture which unlocked it. Innovations represent technological, legal and ideological advances that a Culture can make. This article has been verified for the current version (1.9) of the game.
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